iOS 및 WatchKit에서 이미지 tintColor를 변경하는 방법
「The Image View」라고 불리는 UIImage View를 가지고 있습니다.UIImage는 아래 왼쪽의 검은 하트처럼 단일 색상(투명한 배경)으로 되어 있습니다.iOS 7 이상에서 iOS 7+ 탐색 모음 아이콘에 사용된 색조 방법에 따라 이 이미지의 색조를 프로그래밍 방식으로 변경하려면 어떻게 해야 합니까?
이 방법은 Apple Watch 앱용 Watch Kit에서도 사용할 수 있습니까?
iOS
iOS 앱의 경우 Swift 3, 4 또는 5:
theImageView.image = theImageView.image?.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red
Swift 2의 경우:
theImageView.image = theImageView.image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
theImageView.tintColor = UIColor.redColor()
한편, 현대의 Objective-C 솔루션은 다음과 같습니다.
theImageView.image = [theImageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[theImageView setTintColor:[UIColor redColor]];
워치킷
Apple Watch 앱용 WatchKit에서 템플릿 이미지의 틴트 색상을 설정할 수 있습니다.
- WatchKit 앱의 자산 카탈로그에 이미지를 추가하고 속성 관리자에서 템플릿 이미지로 렌더링되도록 이미지 세트를 설정해야 합니다.iPhone 앱과 달리 WatchKit Extension에서는 템플릿 렌더링을 코드로 설정할 수 없습니다.
- 앱의 인터페이스 빌더의 WKInterfaceImage에서 사용할 이미지를 설정합니다.
- WKInterfaceController에서 WKInterfaceImage용 IBOutlet을 만듭니다.이거는 'theImage'라고 불립니다.
그런 다음 Swift 3 또는 4에서 색조를 설정하려면:
theImage.setTintColor(UIColor.red)
스위프트 2:
theImage.setTintColor(UIColor.redColor())
그런 다음 Objective-C에서 색조를 설정하려면:
[self.theImage setTintColor:[UIColor redColor]];
템플릿 이미지를 사용하고 틴트 색상을 적용하지 않으면 WatchKit 앱용 Global Tint가 적용됩니다.Global Tint를 설정하지 않은 경우theImage
템플릿 이미지로 사용할 경우 기본적으로 밝은 파란색으로 색칠됩니다.
여기 도움이 될 만한 카테고리가 있습니다.
@interface UIImage(Overlay)
@end
@implementation UIImage(Overlay)
- (UIImage *)imageWithColor:(UIColor *)color1
{
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextClipToMask(context, rect, self.CGImage);
[color1 setFill];
CGContextFillRect(context, rect);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
다음과 같이 합니다.
theImageView.image = [theImageView.image imageWithColor:[UIColor redColor]];
스위프트에서 이걸 해야 했어요extension
.
제가 어떻게 했는지 말씀드리겠습니다.
extension UIImage {
func imageWithColor(color1: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color1.setFill()
let context = UIGraphicsGetCurrentContext() as CGContextRef
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, CGBlendMode.Normal)
let rect = CGRectMake(0, 0, self.size.width, self.size.height) as CGRect
CGContextClipToMask(context, rect, self.CGImage)
CGContextFillRect(context, rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext() as UIImage
UIGraphicsEndImageContext()
return newImage
}
}
사용방법:
theImageView.image = theImageView.image.imageWithColor(UIColor.redColor())
스위프트 4
extension UIImage {
func imageWithColor(color1: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color1.setFill()
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: self.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(CGBlendMode.normal)
let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
context?.clip(to: rect, mask: self.cgImage!)
context?.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
사용방법:
theImageView.image = theImageView.image?.imageWithColor(color1: UIColor.red)
스토리보드 및 이미지 자산.이 2가지도 변경할 수 있습니다.
템플릿 이미지로 렌더링 모드 업데이트
뷰의 틴트 색상을 업데이트합니다.
누군가가 이 문제를 해결하는데 관심이 있다면UIImageView
:
// (Swift 3)
extension UIImage {
func tint(with color: UIColor) -> UIImage {
var image = withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
color.set()
image.draw(in: CGRect(origin: .zero, size: size))
image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
스위프트 4
고유한 색상의 이미지에 적합한 UIImage SVG/PDF 색조를 변경합니다.
import Foundation
// MARK: - UIImage extensions
public extension UIImage {
//
/// Tint Image
///
/// - Parameter fillColor: UIColor
/// - Returns: Image with tint color
func tint(with fillColor: UIColor) -> UIImage? {
let image = withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
fillColor.set()
image.draw(in: CGRect(origin: .zero, size: size))
guard let imageColored = UIGraphicsGetImageFromCurrentImageContext() else {
return nil
}
UIGraphicsEndImageContext()
return imageColored
}
}
고유한 색상의 이미지에 적합한 UIImageView의 색조를 변경합니다.
let imageView = UIImageView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
imageView.image = UIImage(named: "hello.png")!.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .yellow
사진의 UIIMage 색조를 변경하고 다음을 사용합니다.
import Foundation
// MARK: - Extensions UIImage
public extension UIImage {
/// Tint, Colorize image with given tint color
/// This is similar to Photoshop's "Color" layer blend mode
/// This is perfect for non-greyscale source images, and images that
/// have both highlights and shadows that should be preserved<br><br>
/// white will stay white and black will stay black as the lightness of
/// the image is preserved
///
/// - Parameter TintColor: Tint color
/// - Returns: Tinted image
public func tintImage(with fillColor: UIColor) -> UIImage {
return modifiedImage { context, rect in
// draw black background - workaround to preserve color of partially transparent pixels
context.setBlendMode(.normal)
UIColor.black.setFill()
context.fill(rect)
// draw original image
context.setBlendMode(.normal)
context.draw(cgImage!, in: rect)
// tint image (loosing alpha) - the luminosity of the original image is preserved
context.setBlendMode(.color)
fillColor.setFill()
context.fill(rect)
// mask by alpha values of original image
context.setBlendMode(.destinationIn)
context.draw(context.makeImage()!, in: rect)
}
}
/// Modified Image Context, apply modification on image
///
/// - Parameter draw: (CGContext, CGRect) -> ())
/// - Returns: UIImage
fileprivate func modifiedImage(_ draw: (CGContext, CGRect) -> ()) -> UIImage {
// using scale correctly preserves retina images
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let context: CGContext! = UIGraphicsGetCurrentContext()
assert(context != nil)
// correctly rotate image
context.translateBy(x: 0, y: size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
draw(context, rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
With Swift
let commentImageView = UIImageView(frame: CGRectMake(100, 100, 100, 100))
commentImageView.image = UIImage(named: "myimage.png")!.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
commentImageView.tintColor = UIColor.blackColor()
addSubview(commentImageView)
신속한 3가지 목적
theImageView.image = theImageView.image!.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red
다음은 Swift 5에서 사용할 수 있는 간단한 확장입니다.
extension UIImageView {
func setImageTintColor(_ color: UIColor) {
let tintedImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = tintedImage
self.tintColor = color
}
}
사용방법:
myImageView.setImageTintColor(.systemBlue)
또한 위의 답변에 대해서는 iOS 13 이상에서는 깨끗한 방법이 있습니다.
let image = UIImage(named: "imageName")?.withTintColor(.white, renderingMode: .alwaysTemplate)
이거 드셔보세요
http://robots.thoughtbot.com/designing-for-ios-blending-modes
또는
- (void)viewDidLoad
{
[super viewDidLoad];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(10, 30, 300, 50)];
label.numberOfLines = 0;
label.font = [UIFont systemFontOfSize:13];
label.text = @"These checkmarks use the same gray checkmark image with a tintColor applied to the image view";
[self.view addSubview:label];
[self _createImageViewAtY:100 color:[UIColor purpleColor]];
}
- (void)_createImageViewAtY:(int)y color:(UIColor *)color {
UIImage *image = [[UIImage imageNamed:@"gray checkmark.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
CGRect frame = imageView.frame;
frame.origin.x = 100;
frame.origin.y = y;
imageView.frame = frame;
if (color)
imageView.tintColor = color;
[self.view addSubview:imageView];
}
UIButton 이미지를 색칠하기 위해
let image1 = "ic_shopping_cart_empty"
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .selected)
btn_Basket.imageView?.tintColor = UIColor(UIColor.Red)
iOS
Interface Builder에서 이를 위한 솔루션, keyPath에서 templateImage param을 설정하고 IB에서 색조를 선택합니다.
extension UIImageView {
// make template image with tint color
var templateImage: Bool {
set {
if newValue, let image = self.image {
let newImage = image.withRenderingMode(.alwaysTemplate)
self.image = newImage
}
} get {
return false
}
}
}
Swift의 Extension을 활용하십시오.-
extension UIImageView {
func changeImageColor( color:UIColor) -> UIImage
{
image = image!.withRenderingMode(.alwaysTemplate)
tintColor = color
return image!
}
}
//Change color of logo
logoImage.image = logoImage.changeImageColor(color: .red)
Fuzz에서 Swift 3 버전 확장 응답
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()! as CGContext
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0);
context.setBlendMode(.normal)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) as CGRect
context.clip(to: rect, mask: self.cgImage!)
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
UIGraphicsEndImageContext()
return newImage
}
iOS 13 이상에서는, 간단하게
let image = UIImage(named: "Heart")?.withRenderingMode(.alwaysTemplate)
if #available(iOS 13.0, *) {
imageView.image = image?.withTintColor(UIColor.white)
}
iOS 13 이후 UIMage에는 네이티브 방법이 있습니다.
let image = yourImage.withTintColor(.systemRed)
이것은 나의 UIMage 확장 기능으로 이미지에 changeTintColor 기능을 직접 사용할 수 있습니다.
extension UIImage {
func changeTintColor(color: UIColor) -> UIImage {
var newImage = self.withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
color.set()
newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
func changeColor(color: UIColor) -> UIImage {
let backgroundSize = self.size
UIGraphicsBeginImageContext(backgroundSize)
guard let context = UIGraphicsGetCurrentContext() else {
return self
}
var backgroundRect = CGRect()
backgroundRect.size = backgroundSize
backgroundRect.origin.x = 0
backgroundRect.origin.y = 0
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
context.translateBy(x: 0, y: backgroundSize.height)
context.scaleBy(x: 1.0, y: -1.0)
context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
mask: self.cgImage!)
context.fill(backgroundRect)
var imageRect = CGRect()
imageRect.size = self.size
imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
imageRect.origin.y = (backgroundSize.height - self.size.height) / 2
context.setBlendMode(.multiply)
context.draw(self.cgImage!, in: imageRect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
다음과 같은 사용 예
let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)
'변경하다'를 사용할 수 있습니다.changeColor
스위프트 5
배경 및 채우기 색상으로 이미지 다시 그리기
extension UIImage {
func withBackground(color: UIColor, fill fillColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, true, scale)
guard let ctx = UIGraphicsGetCurrentContext(), let image = cgImage else { return self }
defer { UIGraphicsEndImageContext() }
ctx.concatenate(CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: size.height))
let rect = CGRect(origin: .zero, size: size)
// draw background
ctx.setFillColor(color.cgColor)
ctx.fill(rect)
// draw image with fill color
ctx.clip(to: rect, mask: image)
ctx.setFillColor(fillColor.cgColor)
ctx.fill(rect)
return UIGraphicsGetImageFromCurrentImageContext() ?? self
}
}
Duncan Babbage 응답에 기반한 다음 방법을 사용합니다.
+ (UIImageView *) tintImageView: (UIImageView *)imageView withColor: (UIColor*) color{
imageView.image = [imageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[imageView setTintColor:color];
return imageView;
}
클리어 버튼을 대체할 이미지가 있는 경우 Swift 3에서 사용할 수 있습니다.
func addTextfieldRightView(){
let rightViewWidth:CGFloat = 30
let viewMax = self.searchTxt.frame.height
let buttonMax = self.searchTxt.frame.height - 16
let buttonView = UIView(frame: CGRect(
x: self.searchTxt.frame.width - rightViewWidth,
y: 0,
width: viewMax,
height: viewMax))
let myButton = UIButton(frame: CGRect(
x: (viewMax - buttonMax) / 2,
y: (viewMax - buttonMax) / 2,
width: buttonMax,
height: buttonMax))
myButton.setImage(UIImage(named: "BlueClear")!, for: .normal)
buttonView.addSubview(myButton)
let clearPressed = UITapGestureRecognizer(target: self, action: #selector(SearchVC.clearPressed(sender:)))
buttonView.isUserInteractionEnabled = true
buttonView.addGestureRecognizer(clearPressed)
myButton.addTarget(self, action: #selector(SearchVC.clearPressed(sender:)), for: .touchUpInside)
self.searchTxt.rightView = buttonView
self.searchTxt.rightViewMode = .whileEditing
}
코드 및 인터페이스 빌더에서도 사용할 수 있는 서브 클래스:
@implementation TintedImageView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self setup];
}
return self;
}
-(void)setup {
self.image = [self.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}
@end
profileImageView.image= ImageView.image!always) Template)
= profileImageView.tintColor = UICollor.green
또는
먼저 이미지 자산의 특정 이미지를 선택한 다음 기본 행이 아닌 템플릿으로 빨간색으로 표시된 것을 선택합니다. profileImageView.tintColor = UICollor.green
SVG 이미지에 대한 ID가 있으면 ID에 대한 색상을 채울 수 있습니다.
let image = SVGKImage(named: "iconName")
let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
svgIMGV.image = image
svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
func fillTintColor(colorImage: UIColor, iconID: String) {
if self.image != nil && self.image.caLayerTree != nil {
print(self.image.caLayerTree.sublayers)
guard let sublayers = self.image.caLayerTree.sublayers else { return }
fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
}
}
private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
var isLayerFound = false
for layer in sublayers {
if let l = layer as? CAShapeLayer {
print(l.name)
//IF you want to color the specific shapelayer by id else remove the l.name == "myID" validation
if let name = l.name, hasFoundLayer == true && name == "myID" {
self.colorThatImageWIthColor(color: color, layer: l)
print("Colouring FInished")
}
} else {
if layer.name == iconID {
if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
print("FOund")
}
} else {
if let l = layer as? CALayer, let sub = l.sublayers {
fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
}
}
}
}
}
func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
if layer.strokeColor != nil {
layer.strokeColor = color.cgColor
}
if layer.fillColor != nil {
layer.fillColor = color.cgColor
}
}
}
또는 이 예를 확인합니다.
https://github.com/ravisfortune/SVGDEMO
let navHeight = self.navigationController?.navigationBar.frame.height;
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: 0, y: 0, width: 45, height: navHeight!)
menuBtn.setImage(UIImage(named:"image_name")!.withRenderingMode(.alwaysTemplate), for: .normal)
menuBtn.tintColor = .black
언급URL : https://stackoverflow.com/questions/19274789/how-can-i-change-image-tintcolor-in-ios-and-watchkit
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